/Pop_The_Bubbles
Along with their fountain machines, Pepsi also commissioned Firstborn to create the touch screen interface for their new touch-screen bottle vending system, dubbed Pepsi Interactive Vending.
Lee Felarca led the project that implemented a complex beverage vending UI that supported many additional features such as multimedia campaigns, remote beverage gift-giving, and its own executable platform.
One of such executables created for this machine was “Pop the Bubbles”, a quick touch-screen game where consumers could either try to reach a certain score, or try to win a free beverage.
While simple in functionality, the game featured some complex effects to simulate the bubbles and maintain the desired framerate. Many of the common game development tricks - such as object pooling and ray casting - had to be used, ensuring this was indeed a fun project to implement.
The Pepsi Interactive Vending system was first tried out at the Penn State University, with plans to roll it out to other markets at a later time.
Date
2013
Agency
Client
PepsiCo
Brand
Pepsi Interactive Vending
Type
Out Of Home/Kiosk, Game
Platform
Adobe Flash
Programming Language
ActionScript 3
Role
Lead Developer
More Info
http://design.pepsico.com/spire.php#section5 (dead; try web archive)
Additional Credits
Tech Director
Francis Turmel
Tech Lead
Lee Felarca
Creative Director
Art Director
Diego Miguel
Project Management
Lesley Florie